Showing posts with label Ben Sisko. Show all posts
Showing posts with label Ben Sisko. Show all posts

Sunday, March 27, 2016

If Wishes Were Horses DS9: 1-15

Synopsis

Quark and Odo at the bar discuss imagination and the future of family entertainment while referencing Quark's holosuites.  Julian and Jadzia are having dinner while Dr. Bashir professes his infatuation for her.  While Dax clearly discourages his attention, she is amused by the reaction she is causing. 

On the bridge, Major Kira and Commander Sisko are studying an unusual energy reading, Elevated thoron emissions in the plasma field.  Meanwhile, Miles O'Brien is putting his daughter Molly to bed with a story about Rumplestiltskin. A minute later, the small evil dwarf does, indeed, appear in the O'Brien's living quarters, "offering his services, if you should need them."

O'Brien calls Sisko to his quarters to report the situation but Ben is stopped by Jake, who has an issue of his own: a famous baseball player "followed him home" from the holosuite.  Dr. Bashir, sleeping after his dinner with Dax, is dreaming about her when he is awakened by what appears to be Jadzia herself.  Without any way to tell that this isn't the real Dax, he is surprised when she begins kissing him.

Ben calls the senior staff to the Operations center and it becomes apparent that these manifestations of imagination are appearing throughout the station.  Odo reports that it is snowing on the Promenade, while Quark is losing heavily at his gambling tables.  Dax says she's picking up a subspace disruption, with energy disappearing into its core. "I was afraid of this," Dax complains. "The proximity of the wormhole is amplifying the rupture."  The computer finds a match with a similar disruption in the Hanoli system. That system was destroyed when the rupture completely engulfed it.



Rumplestiltskin:  And  yet you can't deny how this imagination of yours empowers me, can you?  Empowers me in a way that somehow terrifies you.

About halfway through the episode, however, we find the three main Figments, Rumplestiltskin, Dax2, and Buck talking privately with each other.  It is revealed that these three are more than just projections of imagination, and that they have an agenda.  "We don't know any more than when we started."

Following Dax' advice, Sisko decides to use the strategy of the Vulcans at Hanoli and explode a pulse-wave torpedo at the mouth of the rift, despite the fact that the Vulcans were spectacularly unsuccessful and the entire Hanoli system was destroyed.

As the torpedo is being prepared, others of the crew, including Kira and Odo experience Figments of their own.  Finally the torpedo is launched, but it seems to only have a momentary effect on the rift, before it begins expanding again.  At this point, Rumplestiltskin offers to use his magic powers to make the rift go away, in exchange for Miles' firstborn (Molly).

Caught in the dilemma between saving millions on Bajor and losing his daughter, Miles hesitates and Sisko comes to the realization that the rift itself is a manifestation of their imaginations. By convincing the staff to believe this as well, Sisko makes the rift disappear.

Back in his office, Sisko is visited by one of the Figments.  Bokai confesses that the three figments are an alien life form, "on an extended mission exploring the galaxy."  They use non-confrontational methods to learn about other species.  Human imaginations are unlike anything they have ever encountered before.

Sisko: Was it really necessary to put the whole station in jeopardy?
Bokai: But we didn't, Ben.  It was you.  It was your imaginations that created everything.  We were just watching you to see where it took you.

Ultimately, the Figments leave the station without revealing anything about their own species.

Analysis

Story by Nell and William Crawford.  It's only right that the guilty parties be named up front. The Star Trek storytelling system frequently employs devices for encountering the unknown.  As explorers, anything could be lurking on the next planet, anything could wander through the wormhole.  The premise of the show is about solving mysteries.

When this is done well, the crew slowly assembles the clues that point toward a solution to the mystery. The audience begins to put the pieces together and eventually everything begins to make sense. Slowly, the unknown begins to take a recognizable shape.  

When this is done poorly, the clues never add up to anything but more questions and the unknown remains an enigma.  This is a less satisfying outcome because the resolution is not based on the development.

So let's talk about the definition of a story.  A story consists of 5 elements:  A character is placed in a setting, from which a conflict emerges that is developed and eventually resolved.  Each of these pieces interact to form an overall story that conveys meaning to an audience that leaves them with a feeling of satisfaction.  When a narrative is lacking any of these core elements, it remains just that: a narrative.  And the audience is plagued will all kinds of 'fridge logic' about inconsistencies and loose threads and slowly the story begins to fall apart.

In the most rewarding stories, the elements have a definite interaction, so that the conflict emerges from an interaction between the character and the setting.  There's something about the past experiences of Major Kira that leads her to sympathize with the stubborn Mullibok in the previous episode, Progress.  A generic security officer would have simply completed the relocation, probably with a forced teleport, and there would be no episode to write about.

Similarly, the development is guided by an interaction between the character and the conflict. In the example above, the security officer would have dispassionately moved Mullibok back to the home world.  That's what Sisko would have done.  There would be no opportunity for any soul-searching and character building on the part of the officer because we don't know anything about him.

Kira has a soul to search, a soul we've become familiar with over the course of the season. The conflict is the arbitrary use of authority to dispossess a countryman, and it is Kira's relation to Cardassian authority (her character's past) that makes this conflict ironic; Kira is being asked to act in the same way that she despises the Cardassians for acting.  If she didn't despise the Cardassians, we would not care about Mullibok.

The resolution is based on things that happened in the development.  If, after agonizing over her role in the relocation even to the point of losing her position on DS9, Kira didn't have to make a choice in the end (because the moon suddenly exploded on its own, for example)  then that struggle would lose most of its meaning for us.  In the end, it wouldn't matter.  We have terms like Deus ex machina, to express how that diminishes the value of the story.  We would say it weakened the ending.

This episode suffers a bit from this last problem.  We spend the entire development of the story creating and implementing a plan to explode a torpedo in the mouth of a rift, programming and adjusting and waiting anxiously for its completion and worrying anxiously that the scheme might backfire and destroy the entire system, and finally the resolution of the story is based on magic that has nothing to do with any of those things.  There is a disorienting plot whiplash that occurs in the minds of the audience.

In the meantime, we have amusing but unrelated scenes of snowing on the Promenade and Odo with an emu that don't provide any support to the resolution.  They are just there for spectacle, or to put things less pejoratively, for color.  Half the stations residents are experiencing manifestations, Sisko tells the station log.  Does each of the residents have an alien observer, or is it just these three?  Did the figments merely create an environment where imagination becomes real and anyone can participate?  Why then do they seem to be so closely connected with the form of the leprechaun, the ball player, and the Trill?  Each of these little details, rather than pointing the audience toward an answer, instead confuses the story.

When the resolution comes, we should be able to look back over the development and see it all line up into one supporting structure.  Everything should fall into place.  The character, the setting, the conflict, the development and the resolution should all, in hindsight, look like a cohesive whole. 

Monday, March 21, 2016

Battle Lines DS9: 1-12



"Away from here...  To live one life, to die in peace.  To us this is an ancient prayer that has never been answered."  

Synopsis

Kai Opaka, the Bajoran spiritual leader appears unexpectedly on DS9 and asks to be taken on a visit through the wormhole to the Gamma quadrant.  On the far side, the runabout picks up an unexplained transmission.  The Kai expresses an interest in investigating and against his better judgement Sisko agrees.   The crew traces the signal back to a moon that is protected by a network of satellites.  One of them fires on and disables the Rio Grande and the runabout crashes on the surface.


In the crash, Kai Opaka is killed.  As Mjr. Kira morns the loss of her mentor and hero, the crew is approached by the bedraggled residents of the planet, a group permanently at war with a similar group in a conflict that has lasted for decades. Learning that the residents don't control the satellites, Sisko initially surmises that they are on  penal colony. During the introduction, the equally ill-equipped opposing force attacks and kills several of the band, although Kira is instrumental in driving off the attackers.


In the aftermath of the attack, Opaka comes into the cave, in apparent good health, despite having been
declared dead by the doctor 20 minutes before.  Soon, other fighters killed in the attack begin to show signs of life and Julian surmises that artificial microbes of some kind are returning the prisoners and Kai Opaka to life after they are killed.  It is apparent, however, that this continual regeneration has become more of a curse than a blessing, dooming the residents to perpetual war, fighting and dying without progress being made on either side.  Like the warriors of Valhalla, they fight all day and then resurrect the next morning to do it all over again.

In several instances Opaka reaches out to make connections with members of the DS9 staff.  Initially she gives O'Brien her necklace, intending it for his daughter.  She also has words for Sisko and makes a more emotional connection with Kira, for whom she has always been an inspiration.  She urges Kira to let go of her life of violence, an attitude she has adopted during the Bajoran war for independence against the Cardassians.


Sisko is expecting a rescue from DS9 and offers to remove the inmates from this prison if only both sides will declare a truce and agree to cooperate.  Peace talks are arranged but it becomes apparent that neither side is willing to make peace with the other.  With help from the ship's computer, Dr. Bashir determines that the microbes that regenerate the fallen warriors can only operate on this planet, and those dependent on the microbes will die if they attempt to leave.  This includes Kai Opaka.



Searching for Sisko's missing runabout, Chief O'Brien and Dax locate the moon with the satellite sentries.  O'Brien is able to avoid their attacks and engineers a solution to communicate with the surface, and beam out the stranded team. Unaware of her situation, Opaka declares her intention to stay with the warring prisoners on the moon and perhaps bring peace to this unhappy situation.  She feels that prophecy has led her to this moment in time, and it is her destiny to help.  Lacking any other alternative, the DS9 crew are beamed away by O'Brien, leaving the Kai alive but trapped on the far side of the wormhole. 

"Prophecy can often be vague, Commander.  That's why we must test it."  Kai Opaka



Roses

This episode had both high and low points.  The Kai Opaka was a majestic figure and we could certainly believe that she was both the spiritual leader of the oppressed Bajoran people and the person inspiration of a fighter like Major Kira.  Her ultimate fate as a permanent resident on the far side of the wormhole from Bajor is an interesting choice for the storytelling of the series.

On one hand, it does make the Kai more or less immortal, being sustained by the microbes of the orbiting satellites.  But only if she stays on that world.  In a very real sense, Opaka has adopted white martyrdom made famous by Irish missionaries in the 8th century.  Their sacrifice was not to be killed for their faith, but to renounce their homelands in Ireland, never to return.  This is the very sacrifice that Opaka is making.

On the other hand, this development removes her from Bajor and potentially lessens any direct influence she might have in negotiating a peace.  This leaves the way clear for Sisko and Kira to take on the larger roles that Opaka hinted at for each of them.  At this stage in Ben Sisko's hero's journey, Opaka would be required to die (like Obi-wan or Dumbledore).  Instead, the story gets to retain a powerful and well conceived figure while freeing Ben and Kira from her influence at the appropriate time for them to develop further.  Opaka experiences both a literal and figurative death, but remains a figure to play some part in the future.


One of the gaps in storytelling from DS9 so far is that we lack any motivation or connection to the Gamma quadrant.  Yes, many cultures are interested in travel across the wormhole, but the DS9 team itself is not.  They don't have any reason to explore the Gamma quadrant.  That doesn't seem to be their job for the Federation at all.  Others will do the exploring while they wait and keep the home fires burning.

So they are perched on the edge of this vast unknown, but have no reason to travel there and must wait for the stories to come to them.  This episode, however, begins to establish ties to the Gamma quadrant.  By remaining in the Gamma quadrant, Opaka could become a pilgrimage destination for the spiritually faithful Bajorans, giving them a reason to travel to the other side.

Kira got her own chance at character building from the writers here.  In a comic moment right at the beginning of the episode, a discovered list of Bajoran activists lists Kira as a minor functionary, a designation which offends the major.  In her mind, she was a major player in the Bajoran resistance, part of how she frames her identity.  Later, the Kai asks her to compare her own understanding of the war to the warped perspective of those on the prison world.  While Kira initially rejects the comparison, she comes to understand that she, and many Bajorans like her, have some of these same attitudes. 

Thorns

On the downside, however, Benjamin Sisko continues to be an ass and a bully to his own people.  In one particular scene, Dr Bashir makes a very mild comment and Sisko launches into a tirade about the prime directive and that people had suffered enough.  In that scene Ben comes across as very insecure, as a leader.  Who was he trying to convince, Bashir or himself?  I could have felt the attitude was justified if he was responding to a challenge from Dax or Kira, but poor Julian was so innocuous that Ben's response just seemed disproportional and inappropriate.  Looking back over the past 10 episodes, I can't find a reason why Julian has become Ben's whipping boy.

I think it is part of a larger problem with Ben Sisko's character.  What does he bring to the command?  In this episode, as in many others, he has no major contribution to make, either in terms of expertise or critical decisions.  I believe that Ben is supposed to be the audience's point of identification, and such a role is often a passive one, as an observer letting the interesting elements of the scene scroll past him and reacting to them as the audience would, mirroring their responses.  But taken too far, the observer is in danger of being wholly extraneous to the scene as it unfolds, so busy watching and reacting that they fail to take part.  And when the writers want Ben to assert his own identity, it comes across as too much, too extreme.